PM3.6 - Game & Watch - Subaction - SpecialLwShoot
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Stats
IASA: |
None |
Fully Intangible: |
1-6 |
Hitboxes active: |
2-26 |
Hitbox set 0 hits: |
2 |
Subaction Index: |
0x1e8 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:2-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
30 |
80 |
361 |
Normal |
Kick |
2 |
3 |
|
Frames:8-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
30 |
80 |
361 |
Normal |
Kick |
2 |
3 |
|
Frames:15-26
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
30 |
80 |
361 |
Normal |
Kick |
2 |
3 |
|
Scripts
Main
- ArticleVisibility { article_id: 4, visibility: false }
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- if ((RandomAccessFloat (0x8) GreaterThanOrEqual scalar(3)))
- FloatVariableSet { variable: RandomAccessFloat (0x1a5f), value: 1 }
- AsyncWait(1.0)
- ArticleVisibility { article_id: 4, visibility: true }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 3.2, x_offset: 0.0, y_offset: 7.7, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(6.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(7.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: 10.35, z_offset: 19.9, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(14.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 9.25, x_offset: 0.0, y_offset: 6.75, z_offset: 32.3, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- else
- if ((RandomAccessFloat (0x8) Equal scalar(2)))
- FloatVariableSet { variable: RandomAccessFloat (0x1a5f), value: 0.825 }
- AsyncWait(1.0)
- ArticleVisibility { article_id: 4, visibility: true }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 2.75, x_offset: 0.0, y_offset: 6.0, z_offset: 10.75, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(6.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(7.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 4.85, x_offset: 0.0, y_offset: 8.5, z_offset: 17.1, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(14.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 7.7, x_offset: 0.0, y_offset: 5.25, z_offset: 27.3, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- else
- if ((RandomAccessFloat (0x8) LessThanOrEqual scalar(1)))
- FloatVariableSet { variable: RandomAccessFloat (0x1a5f), value: 0.65 }
- AsyncWait(1.0)
- ArticleVisibility { article_id: 4, visibility: true }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 2.25, x_offset: 0.0, y_offset: 4.6, z_offset: 9.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(6.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(7.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 6.25, z_offset: 14.35, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(14.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 6.2, x_offset: 0.0, y_offset: 3.8, z_offset: 22.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(26.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 2.0, unk: 0 }
GFX
SFX
- AsyncWait(1.0)
- SoundEffect1(4484)
- SyncWait(2.0)
- SoundEffect1(4484)
- SyncWait(2.0)
- SoundEffect1(4484)
- SyncWait(2.0)
- SoundEffect1(4484)
- SyncWait(2.0)
- SoundEffect1(4484)
- SyncWait(2.0)
- SoundEffect1(4484)
- SyncWait(2.0)
- SoundEffect1(4484)
- SyncWait(2.0)
- SoundEffect1(4484)
- SyncWait(2.0)
- SoundEffect1(4484)
- SyncWait(2.0)
- SoundEffect1(4484)
- SyncWait(2.0)
- SoundEffect1(4484)
- SyncWait(2.0)
- SoundEffect1(4484)
- SyncWait(2.0)
- SoundEffect1(4484)
Other
- ItemVisibility(false)
- AsyncWait(6.0)
- Rumble { unk1: 5, unk2: 0 }